Saturday, 27 September 2008

Download Classic Games for Reasonable Prices!

I've just found out about a new site called www.gog.com who will be selling classic games via download - XP and Vista compatibility guarranteed, apparently - for £5.99 or $9.99. The promise no intrusive copy protection. If you're quick, you'll still be able to sign up for the soon to be launched public beta. This looks like one definitely worth keeping an eye on.

CaptainD - PC Gaming Blog

Thursday, 25 September 2008

Top 100 Games of All Time - Halfway Stage!

I've reached #50 in my personal Top 100 Computer / Video Games of All Time list - with the firstKnights of the Old Republic game. The storyline to this game is still one of the best that the gaming world has ever seen, in my book anyway.

Screenshots from KOTOR:








Up to the end of October, I'll be running a poll on whether or not people would like to see a third game in the KOTOR series (personally I really enjoyed the The Sith Lords (the second game) was well, though the storyline wasn't as good as in the first). I'd love to see a third game, particularly since the ending of the second KOTOR game didn't feel like a proper ending...

What do you think? Don't miss your chance to vote! (Top right of the blog, in case you'd missed it...)

CaptainD - PC Gaming Blog

Wednesday, 24 September 2008

Limey Lizard

An retro adventure game starring a green lizard - what's not to love?!?



Downloading now... click here for more info and download link.

CaptainD

Tuesday, 23 September 2008

My Wife Knows Me So Well...

... one of my anniversary presents - Sam & Max Season One. I'd been meaning to get this for a while... good job I didn't do so without telling her!

I reviewed the original (in a double pack with Day of the Tentacle) here. I wasn't honestly that struck with the game, though I did enjoy it. The new game by TellTale Games is something a bit different in the adventure gaming world though - an episodic adventure (more like 6 small adventure games than one full-length game). I reserve judgement on that idea until I see how it works!

Full review coming... whenever (can't promise it'll be soon!)


CaptainD - PC Gaming Blog

More Games from my Top 100...

Winter Events - a great little 6-event sports sim on the C16.






Trailblazer - bouncing balls and treacherous tracks. I have played versions of this on the C16, Speccy, Atari ST and PC.

The top screenshot is from the C16, the rest from the ST version. It was oddly difficult to find any Speccy screenshots for this one...









720° on the Speccy was one of the finest coin-op conversions here. Check out the screenshots below (yeah I know, but for the day they were geat!) and read the original review in Your Sinclair


You can find Spectrum remakes for the PC on the amazingly awesome and cunningly named Retrospec site.




That's it for now - we've reached number 49 in my Top 100 Computer / Video Games of All Time - number fifty, and the second half of the list, coming soon!

CaptainD - PC Gaming Blog


Saturday, 20 September 2008

Top Ten Atari ST Games

Not quite sure who I'd put on a Top Ten Atari ST Games list (ten is so few, don't you think?!?!), but most of the ones listed here would be definite contenders. Of course, Pirates! would definitely be on mine too :-D

Will have to come up with my own list soon... somehow an all-system Top 100 Games list was much easier to come up with!


CaptainD - PC Gaming Blog

Well this is confusing...

... my Dashboard now says I'd got 102 posts on this blog ... I don't think I'm going to do blog post milestones anymore!!

Thursday, 18 September 2008

100th Post!

I can't believe I've reached 100 posts on this blog so quickly...

Anyway, I'm going to dedicate it to the one person I've noticed is following my blog... I felt quite honoured when I saw who it was, anyone who is familar with AGS will probably regard him as something of a legend - "SSH" stands for Scottish Super Hero, and his Princess Marion games are great (very short and sometimes with terrible graphics, yes, but undeniably great!).

So here it is - SSH's Website. May the Princess Marion series continue!! He also runs an AGS Blog and has a large selection of AGS Modules.

So, SSH, I salute you - we all salute you!! Or something...


CaptainD - PC Gaming Blog

Okay... really the 100th post this time!

So what shall I say in my 100th post? Oh, I don't know... how about listing all my Star Wars games reviews?

Star Wars Computer Games


Well, it had to be done sometime I guess... those aren't in order of preference, btw... just in a (sort of) logical order...


CaptainD - PC Gaming Blog

Actually...

... my 100th post turned out to be my 98th post... so I'll try to think of something special for my 100th post tomorrow!

Ooops...

Out of Order - one of the finest freeware adventure games EVER.






The title of the post says all that I really need to say...

Click Here for the Out of Order Download Page.

If you haven't played it yet... why not? Get to that download page immediately!

CaptainD - PC Gaming Blog

Beyond Divinity - Initial Reaction

Haven't played this much yet, but it's looking promising. It's an RPG that's got solid gameplay mechanics and a pretty detailed gameworld, along with a fairly wicked sense of humour. It's the sequel to "Divine Divinity", which I've never played. I'm enjoying it so far. It's available as a budget DVD-ROM release on the XPLOSIVE label.

Full review coming soon!


CaptainD - PC Gaming Blog

Tuesday, 16 September 2008

Interview with Deidra Kiai of Deidra Kiai Productions

I also interviewed Deidra Kiai a while ago, who releases freeware games on via Deidra Kiai Productions and has also completed an internship with commercial developer Telltale Games, who produced Sam & Max: Season One game. She has released several games including full-length adventures like “The Game That Takes Place On A Cruise Ship” along with some rather experimental pieces.

What were your favourite games when you were younger?

My earliest gaming memories are of edutainment fare, mostly by Broderbund (The Treehouse and Carmen Sandiego were particular favourites of mine). Later, I went on to shareware PC titles like Commander Keen and Wacky Wheels and the like. I was also mesmerized by the Super Mario Bros. games on both the NES and SNES, which I played at my friends' houses, because my parents wouldn't let me have a console of my own. It wasn't until I was about twelve that I really got into LucasArts adventure games; however, once I did, they quickly became the primary influence on my own work.

What is your favourite genre? (if you don't say "Adventure", I'll be amazed!)

Actually, my favourite genre is the interactive narrative, which I'm not sure even properly exists as a proper genre yet. Adventure games are indeed the closest to what I have in mind, and yet, they're so limited in comparison with what can be done for a game that's essentially a story that you can control.

When did you finish your first game? What was it? Did you ever release it as freeware? (I seem to recall you saying Cubert Badbone, P.I. wasn't actually your first game, though I may be wrong...)

My first finished game is actually Cubert Badbone, P.I., and obviously, it has been released as freeware. :) But as for unfinished games, there was this one where you played a guy with dreadlocks abducted by clowns, and it had MIDI files of disco songs playing in the background. If it hadn't been wiped from existence due to hard drive formatting, I'd probably make it available, for hilarity's sake.

I seem to remember reading on your blog that your latest full-length adventure game, "Chivalry Is Not Dead" (just downloaded it btw!), might be your last freeware game - though my memory refuses to let me believe that can be true. In awful anticipation of the answer, I have to ask - is it?

Did I really say that? The truth is, even though I aspire to design games for a living, I don't think I'll ever completely stop releasing freeware games. There are, after all, many ideas I get that deserve to exist but aren't commercially viable, so I think that the only way they'll ever get a chance is if they're made into small, freely-available "gamelets" for people to take a look at. If people like them, that's great, but if they don't, there's way less risk involved. That said, I do doubt I'll be making very many full-length freeware games in the future. There's too much of a time investment involved, and I don't realistically believe that I'll be able to spend more than a few months on a freeware project, particularly when paying the bills wind up a higher priority.

How was life at Telltale Games? How much do you think your experience writing freeware games counted towards you landing the job?

Telltale was a blast, not so much because I got to work on their games (which I was already a fan of), but because I got to spend a lot of time being mentored by people who shared my interests and aspirations. At the time, we were in a miniscule 25-person office (they've grown a bit and moved since then; I now only know a little more than half of the people on their current staff list!), but I found that I liked that tightly-knit environment a lot, where you really got to know everyone. And yes, I'm told that one of the reasons they brought me on as an intern was because I wrote freeware games.

What's the single most important piece of advice you can give an aspiring game developer?

Make your own games. Not because it'll get you into the industry, but because you love doing it. Also, learn to work with limitations. I know a lot of people who have these grandiose project ideas in their heads, but never get any of them down in any concrete form, simply because they lack the time and resources. Particularly in the industry, where you're either an indie company that lacks the funding given to the big boys, or a huge one where your creativity is severely hampered by marketing demands and trends, that great next-gen game concept you have in your head probably won't ever exist as you imagined it. So, if you really want to say something in game form, you really have to do it in a way that's concise and feasible to implement.

What are your proudest achievements in terms of game design / programming?

In terms of gameplay innovations, I'd say Chivalry is Not Dead, but in terms of general responses I've heard from players, I'm proudest of Pigeons in the Park. It consists of one simple interactive conversation and took me under a month to finish, but I made it very personal and that resonated surprisingly well with others. Adding those kinds of personal touches is one of the things that really make indie games unique, so I'd like to do a lot more of that in the future.

You chose SLUDGE for your first few games and have been trying your hand at a package called "Lassie", I see. Did you use a bespoke programming kit at Telltale (or is it a trade secret?!?)

Yes, Telltale had what was very creatively referred to as the Telltale Tool, and that's probably all I can say about that right now. I have, as of late, also been using an engine called Wintermute for my most recent work, and that's worked rather well for me. I also tried to use the Ogre 3D graphics engine at one point, but that sort of fizzled away. Maybe I'll get back into 3D someday, but I'm not sure I have the time right now.

What did you actually do over at Telltale? How different was it from just making your own games from scratch because you want to?

Mostly, I did programming, scripting, and generally hooking things up, which actually wasn't all that different from what I do when I make games from scratch, except the art and design were already done for me, and in a way that was better than what I could do on my own. This, I found, was a good learning experience, particularly design-wise, because that's what I aspire to do more of in the future.

What do you find the best / most enjoyable aspect of game creation?

Well, as I said, I aspire to be a designer, and that's because it's what I love doing most. My programming background has been a great help in becoming a better game designer, mainly because having at least some understanding as to how software is developed is essential to knowing the strengths and weaknesses of the medium and what you can convey therein.

Now a little advertising space for you - what would you like to tell us about your games and website?

Well, my website http://www.deirdrakiai.com/ has all of my finished games up on it, and also has a blog, in which I rant about my various opinions pertaining to game development and the like. There's no real sense in talking about it when you can just click on the link and pay a visit, so... yeah. Just visit the site.

What's your next game in production? Or is it top secret?...

I won't say anything specific just yet, but I'm working on a couple of things in collaboration with a good friend of mine at the moment. This is very new for me and a little difficult to get used to, as I've only either finished games by myself or on a bigger team, but there are also many benefits in having someone there who you can bounce ideas off of.

Finally, thank you for agreeing to be interviewed. I hope you get a bit more interest from the exposure this might give you, and I'll certainly be looking out for your (and Telltale's!) next releases.

And thank you for the thought-provoking questions! I really enjoyed answering them.


Deirdra’s games didn’t quite make it into my Top Ten Freeware Adventure Games list, though they are very, very good and if you like adventure games, you really should have a look at them.



CaptainD - PC Gaming Blog

Monday, 15 September 2008

Interview with a Games Designer (Amanda Finch of Amaranth Games)

Some time ago I interviewed Amanda Fitch, owner of Amaranth Games. In order to give her and her games some more exposure, I'm reproducing the interview her. Amaranth Games has produced several freeware and shareware RPGs as well as dabbling in the adventure game genre.

What were your favourite games when you were younger?

I loved the Kings Quest and Final Fantasy series.

What is your favourite genre?

Adventure.

When did you finish your first game? What was it? Did you ever release it as freeware?

I finished the first game about five years ago. I made it in Flash and it was about five minutes long. Ironically, I never got around to naming it. I released it on my site at the time, but I didn't attempt to get it listed anywhere.

You've made the jump from distributing your games as freeware to shareware? How big a decision was that?

It was huge. I was afraid, and I felt guilty... I thought I was *yet another* betrayer of the freeware revolution. However, I hated my job, and I really wanted to get out. I realized that making games could be my ticket out of corporate life... It was also amazing to think that I would be able to do my favorite hobby for a living. It was one of the best decisions I've made in my life.

Are you / do you think you will ever be able to make a living solely from designing games?

I've been working full-time as a game designer for one year. So, yes, that question has already been answered.

What's the single most important piece of advice you can give an aspiring game developer?

Keep it small and conserve. Don't stop working on it when you get discouraged... you will get discouraged. That's why 90% of indie games are never finished. Good graphics and music will not make your game a hit. The gameplay will. And if anyone tells you differently, tell them that Amanda says they are wrong. (and don't send them my email address!)

What are your proudest achievements in terms of game design / programming?

Aveyond 2. This game was my favorite to work on. I loved the main story and all of the fairytale quests. It's not as large as Aveyond, but I felt it was more... complete. I also like the new quests a bit more. Especially the unicorn girl and Warthog and Hilda.

I see that you've experimented with various game engines - AGS, RPG Maker, RPG Maker 2003 and RPG Maker XP. Which was the best, or does each one have its own particular good points?

So far, RPG Maker XP has been my favorite. Torque was pretty easy to use and I was able to make Grimm's Hatchery very quickly with it. I'm now messing around with BlitzMax for my next *secret* project.

What do you find the best / most enjoyable aspect of game creation?

The programming and initial brainstorming. I love creating clean code and I day dream about game ideas all the time.

Now a little advertising space for you - what would you like to tell us about your games and website?

All of my games and website are build around the same fantasy universe that is in Ahriman's Prophecy, Aveyond 1 & 2, and Grimm's Hatchery. While the games may change, the theme is the same.

What's your next game in production? Do you have any ideas for games that you want to explore now that you have a lot of programming and design experience?

The next game is in the early stages of development. Today was actually the project kick off date. I can't tell you much about it except that it is going to be a cute casual simulation game. It should be out in June.

Finally, thank you for agreeing to be interviewed. I hope you get a bit more interest from the exposure this might give you! If you ever want a hand with script-writing give me a shout!


Amaranth’s website can be found here: here

I reviewed Ahriman’s Prophecy here.

You can find some of the best freeware examples of Amanda’s favourite genre here.

Saturday, 13 September 2008

Quest For Glory II: Trial By Fire - REVIEW

Read my review of AGD Interactive's Quest For Glory II: Trial By Fire.

Incidentally, I've so far got 104 puzzle points out of 500, and have finally got the hang of the battle system (though scorpions still kill me rather quickly!)

CaptainD - PC Gaming Blog

Friday, 12 September 2008

Diet Gaming?!?

Just came across this article, which likens a popular diet plan to an RPG. This is an interesting theory, and his article makes good reading.

I've often thought that writing for Epinions or other review websites was much like playing an RPG too... you get "points" in terms of reviews written, page views, the size of your Web Of Trust, number of comments you get, etc. Then you have "special items" - Top Reviewer, Advisor and Category Lead titles, for instance. (Of course the fact that you can earn money too is a bonus!)

Blogging itself also has elements of RPG... number of posts, reads, comments, diggs... it never ends.

So there you have it... life is in fact a game, and anything on the internet doubly so!


CaptainD - PC Gaming Blog

Quest For Glory II Remake: Further Thoughts

Well, they do say that first impressions can be wrong... in this case, although I still think there's too much time spent simply getting from place to place (and dying is rather easy!), Quest For Glory II: Trial By Fire is starting to really get its hooks into me. Yes, patience is needed, but it's becomming quite an engrossing game. We shall see what happens as time goes on...

To find out more about the release and download the game, click here.

CaptainD - PC Gaming Blog

Thursday, 11 September 2008

Quest For Glory II Remake - Initial Reaction

Hmm... well, maybe my expectations were too high, but I'm not very impressed at the moment. The graphics are nicely retro (320x200 resolution) and the music is good. However there seems to be endless, pointless wondering around in the town achieving very little or nothing at all, and the battle system seems very cumbersome.

Still, I will persevere - it definitely looks like a game that will reward perseverance... and perseverance is most certainly going to be required to get anywhere with it.

To find out more about the release and download the game, click here.

I will of course give a more complete opinion once I've had the opportunity to play the game more.


CaptainD - PC Gaming Blog

Tuesday, 9 September 2008

Quest For Glory 2 Remake Released!

This is something I've been waiting for a looooooooooong time... and now, thanks to AGD Interactive (the team that brought us the King's Quest I and II remakes under the name of Tierra Entertainment), it's here! I never played the original but my understanding is that's it's half-way between an adventure game and an RPG.

It's going to be amazing, and best of all it's free!!!




Visit the Download Page (It's about 85Mb)

Come on, what are you waiting for?!?

You might also want to have a look at their commercial game, Al Emmo and the Lost Dutchman's Mine. (I haven't got it yet but it's on my wish list... if it's as good as their free games, it's worth paying for!)


CaptainD - PC Gaming Blog

PC Gaming Blog's PageRank

According to domainpagerank.com, this blog has currently achieved a pagerank of 3. Naturally I want to increase this, bu since the pagerank of most of my other blogs is 0, I'm not too unhappy!

Soo... if anyone out there is reading this and runs a gaming blog (particularly if it's about PC gaming), please leave me a comment if you want to exchange links. Even if it doesn't particularly help the pagerank, it will hopefully help both blogs to get a few more visitors in the long run.

Let me know, game bloggmasters!



CaptainD - PC Gaming Blog

Why wasn't the Atari STe Successful?

I've often wondered how differently the computer market would have been in the 16-bit era if the STe had been a bigger success. Victim of Atari's nooriously bad marketing, it also lacked the fundemental improvements to make people think that it was better than the Amiga (or, in fact, as good as the Amiga). Even though Commodore slightly shot themselves in the foot by losing the leypad for the Amiga A600, this only reinforced the idea that it was a better machine for games.

The major upgrades for the STe were:
Better sound
  • DMA (Direct Memory Access) chips
  • Blitter (BLock Image Transfer) chip
  • Hardware Scrolling
  • Enhanced colour pallete - 4-bit depth instead of the old 3-bit depth (512 colours)

The base unit was still only 512Kb, which was probably a mistake - a 1Mb base machine would have encouraged more developers to use the machine's capability and, crucially, the enhanced sound qualities. Extending the colour palette without inreasing the number of colours onscreen at the same time seemed a bit pointless, though clever developers managed to find ways around that, and also managed to get rid of the horrible black border in some games without the fps dropping through the floor. The problems with backwards compatibility that TOS 1.62 had were also a major problem for the STe.

Effectively, the STe (the e standing for enhanced) was a case of too little, too late. It went some way to catching up with what the Amiga was already capable of without ever threatening to exceed it, and many games that came out were simply compatible with both the STFM and STe, not enhanced for the STe. Also the joystick points were still in that ridiculously awkward place - that alone made we ST users the butt of a lot of Amiga owners' jokes.

Now of course it matters little... there's only one computer of real note, the PC, and even that now has to struggle to survive against the current crop of next generation gaming consoles. It seems ironic that back in the old days I despised the PC - now I'm hoping it continues in the gaming world (depsite having bought a WII recently). On the bright side, many independent developers - freeware, shareware and commercial - are putting out some incredibly good games out, often leading the way in terms of innovation. However like the Atari ST back in the good old days, its days as a major player in the commercial (in the sense of off-the-shelf) gaming market seem to be slowly drawing to an end.

CaptainD - PC Gaming Blog

Friday, 5 September 2008

Relive the days of Atari ST demos!

Didn't you just love those tech demos that came out for hte 16-bits, proving what could be done on those machines and often pushing them to the limit? Well, for a little nostalgia, visit this page for some emulated demos run in javascript - they're not amazing (well, not today, anyway) but they do give a nice feeling of nostalgia to us 6-bit fans.

CaptainD

Top 100 games 45 & 46 - HERO 2 and Interphase

HERO 2 - a freeware Atari STe-only game (and demanding a whopping [at the time] 4Mb memory!), this arcade adventure was a heady mix of puzzle-solving, timing, and lateral thinking to get round the levels. As far as I remember it only used the STe's DMA sound capabilities and hardware scrolling, though possibly the Blitter and extended palette came into play. Whatever the case, this was a great game and it's a real pity that so few people will have ever played it.



Interphase - Imageworks' game set inside a dream was something of a one-off, a 3D puzzle game that didn't feel like a puzzle game at all. Somehow it worked.




These are games 45 and 46 from my Top 100 Computer / Video Games of All Time - nearly half-way there!


CaptainD - PC Gaming Blog

Thursday, 4 September 2008

Super Sprint - Atari ST Screenshots

Super Sprint - a great racing game for the time, featuring simple but effective graphics and very addictive gameplay. I never played the sequel - Championship Sprint - which had a built-in track editor - if I had, I wonder if I would have included that game in my Top 100 Computer / Video Games of All Time list?... Of course, my nephew and neice insisted on nabbing the joysticks so it was muggins here who always had to use the keyboard... but muggins here got to be extremely good using the keyboard! :-D


Title Screen



Some of these tracks are tougher than they look...



Get ready to race!



The race is over... are you on the winner's podium or the guy at the bottom rebuilding his machine?

(The dodgy animation award goes to... the single verticle lines moving from side to side, representing people clapping!!! Even worse than the extremely dodgy fake parallax scrolling in Final Fight!!)



Collect enough spanners and you can choose a power up...



A similar gaming experience can be had on the modern PC thanks to the freeware game Gene Rally.

This was the 44th game on my Top 100 list, btw.



CaptainD - PC Gaming Blog

Tuesday, 2 September 2008

Moto Racer 3: Gold Edition - Review

This isn't a bad game at all, but it lacks the depth to make it a classic.

Screenshots from Moto Racer 3:








CaptainD - PC Gaming Blog

Dungeon Master

Game #43 on my Top 100 Games of All Time (only numbered so I knew when I'd reached 100, btw!) is Dungeon Master. Now, as most gamers of a certain age will know, Dungeon Master is legendary for a number of reasons... one of the best-selling 16-bit games of its time (or any time I think), taking CRPGs to a completely new level, one of the first real-time 3D games, awesome gameplay and a definite long-term challenge, complex game mechanisms (not only HP and MP, but you needed to keep your party members fed and watered, and avoid overloading them with heavy equipment / supplies), a unique spell system, some of the best puzzles to ever find their way into a computer game... I could go on, but that sentence is already ridiculously long...


Just one screenshot in case nostalgia becomes overwhelming... but if that does happen, check out the impossibly retrolicious Dungeon Master Encyclopaedia, which contains more information than you could ever justifiably need about Dungeon Master, sequels, clones, remakes, and everything in between.





CaptainD - PC Gaming Blog

Popular Game Reviews

I bet since I mentioned this, you've been wondering which of my game reviews are already on the Epinions "Most Popular" list, right? Well okay, maybe not. Maybe you never wondered. Maybe you don't care at all.

Fine. That's not going to stop me from telling you though... (all game names / list titles are as they appear on Epinions):



CaptainD - PC Gaming Blog

Almost Popular...

Three of my game reviews are close to reaching the Top 1,000 "Most Popular" (which really means "Most Read" Games Reviews on Epinions - I thought I'd give them a plug here to see if I can get them on that list a bit quicker! :-D

First up there's KOTOR II: The Sith Lords - very similar in gameplay to the first Knights Of The Old Republic game, the storyline definitely isn't as good but I still really enjoyed it and certainly hope Bioware do eventually bring out KOTOR 3. This has 1,550 page views to date, 236 of the in August. This review was posted on 17th October 2007.

Next up, The Bard's Tale - a remake that isn't a remake of the famous RPG of yesteryear. It has 1,490 page views, 222 in August, posted on 2nd September 2007. (Hey, it's this review's anniversary!! :-D)

Finally my Top Ten Freeware Adventure Games is curerntly sitting at 1,642 page views, though only 118 last month. Posted on 16th September 2007, this has steadily been climbing towards the Most Popular List.

To put these figures into context, the 1,000th most popular game review currently has 1,792 page views - so all three above should be able to get into the list in 2-4 months, depending how it goes. If all three go in, that will make 20 of my game reviews in the top thousand - representing 5% of them. Not too bad... but will get better! Help the PC game reviews get more exposure - that list encompasses all games and game consoles, all of mine in that list are PC-related.

CaptainD - PC Gaming Blog